Lexicon

At the end of each book in the series, there is a LEXICON of White Forest terminology, from plants and animals to historical figures and magical items. The online lexicon will be updated with the release of each book (we wouldn’t want to spoil anything).

White Forest Lexicon

Ancient Ones
Another name for the Ethereal Faeries (fifth element). They brought the elemental faeries north during the Great World Cry and created the protected realm known as the White Forest. They are the keepers of Blue Spell, the highest form of faerie magic. They are no longer visible in the physical realm, but do “visit” each elemental faerie on two occasions: to mark their destiny at birth and disperse their energy at death. They also impart knowledge to the new high priest or priestess upon confirmation. They believe an individual’s destiny, as well as the planet’s destiny, should unfold without further interference on their behalf. (see also elemental faeries)

beasts
Faerie term for all animals (there are flying beasts, buzzing beasts, swimming beasts, burrowing beasts, hopping beasts, etc.). Some faeries consider themselves to be beasts, others don’t.

Blue Spell
The highest form of faerie magic, the secrets of which are passed down by the Ethereals (or Ancient Ones) to each High Priest or Priestess upon confirmation. The Ethereals used it to create the protected realm of the White Forest and “charge” the sands of the Hourglass of Protection. It is so powerful to the elemental faeries that it is reserved for rare and extreme circumstances. Only the High Priest or Priestess has the authority to conjure it, and only through consensus of the White Forest Elders. These precautionary measures were necessary after the tragedies of the Great World Cry.

bone-dwellers
A large rodent that lives off of dead flesh and bones. Somewhat blind and deaf, they are not very skittish. They are also not dangerous to living beasts, just ugly and foul-smelling, with long, wiry whiskers, bald pink heads and tails, and thick matted brown fur on the rest of their bodies. If any are around there is something dead close by.

breath-lantern
An Air Faerie specialty made of wood and translucent fabric. Inside the lantern is a small cloud treated with a fire spell. When a faerie blows into it, the cloud glows bright orange. Quite beautiful and surprisingly sturdy.

candle webs
A very special decorative candle that is spun, just like a web. There is no wick. Any portion of it may be lit, including the entire web, which is often done during festive occasions.

carnivorous caterpillars
Caterpillars in the dark forests of Foraglenn can grow to be quite large and vicious. They cocoon other living animals and suffocate them. Their offspring (see glow worms) chew through the cocoons and eat the remains. Carnivorous caterpillars do not turn into butterflies.

NOTE:  There are also ordinary caterpillars, that do turn into butterflies, across Foraglenn (as well as on Pariglenn and Storlglenn). They are harmless very distant cousins to the carnivorous kind. Carnivorous caterpillars do not eat regular caterpillars. They don’t like the taste.

The Change
The Change is a time between childhood and adulthood, lasting several seasons. It is a time of introspection. Young faeries are moody during this time as they contemplate their Life’s Task, which is revealed as a symbol on their wings that marks the “official” onset of their change. During this time their wings also grow longer and stronger, shedding once, twice, or sometimes three times and emerging brighter and more colourful. It is said by the adults that children wouldn’t know what to do with such wings unless they had a purpose.

chatterbuds
One of Gola the Drutan’s numerous creations. More for pleasure than practicality, chatterbuds are created by watering a potion over them when they are seedlings. They grow in the cauldrons lining her walkway, keeping her company with their friendly chatter. Gola prefers solitude, but she is wise enough to know that without others to talk to her sanity could be compromised.

chroniclers
Earth Faeries have always been destiny-marked as chroniclers and they keep track of everything in books. Once a Chronicler disperses with the elements, her books are moved to the lower levels of the Hive. Any faerie may request access to these books, although very rarely do they bother. Faeries aren’t known for being that interested in reading. Faerie Lorekeepers keep track of the history of the White Forest. Fernatta of Gyllenhale is the 8th Faerie Lorekeeper.

continents of Araglenn, Carraiglenn, Pariglenn, and Storlglenn
(
See Foraglenn)

crotia
A distinct plant with yellow-green leaves and extremely fragrant multi-coloured petals. Used for perfumes, candles, oils, bathsalts, and other pleasant smelling items. Has warming properties. Not recommended for eating as it would taste like perfume and might make one sick.

Dead Mountain
The castle on Dead Mountain is where Hrathgar was banished. Before the Great World Cry, when Faweh was balanced, and the five civilizations flourished together, the castle on the mountain was used as a retreat for the Sages and their guests. It was a sacred place. At that time the mountain was referred to as Dragon Mountain, and on a clear day one could see all the way down the continent to the mountains surrounding the Valley of Noe.

delia grass
Delia means faith. Delia was also the name of the High Sage from Storlglenn who created the grass before the Great World Cry. The only place it exists outside of Storlglenn is Dead Mountain, because she planted some in the castle garden while visiting there. The grass grows from a spell that allows the chewer of the grass to resist harm or to rapidly heal, but only if the chewer believes they will. It has no power if the chewer does not have faith in the magic of the grass.

deodyte
Faeries may procreate with faeries bound by other elements. As when giving birth to a boy or a girl, there is a dominant element. For instance, an earth faerie and a fire faerie may give birth to a fire girl, fire boy, earth girl, or earth boy. Once every great while, a deodyte will be born. This is a faerie of duel elements. These faeries are respected, though slightly feared due to their enigmatic personalities. Their Life Tasks are usually something self-directed and less social.

dragon flower (or dragon egg flower)
The center of the enormous red and green flower is a speckled white bulb that looks like an egg in its mouth, so it is often referred to as a “dragon egg flower.” Dragon flower grows sporadically in very wet areas. It takes the dew from four or five “eggs” to fill even the smallest keronium glass. It is used as a binding and activating agent in potions.

Drutan
A “Tree Being.” There are several scattered about the continent of Foraglenn. They live a very long time (longer than faeries) and are solitary beings. They have faerie-like body features (such as hands, fingers, arms, toes, knees, ears, etc.) except that they are much taller and their skin grows progressively more fibrous and bark-like as they age and lose their facial features. They are quite good with magic, especially dealing with plants. When they die, and if they have properly fulfilled their destiny, they simply stop where they are and take root, almost undistinguishable from the actual trees. (see also moonstones)

elemental faeries
The faeries of the White Forest are bound by one of four elements: earth, air, fire, water. This affects their appearance (i.e. skin and hair tone, body shape), talents, and temperament. Faeries tend to live in the realm associated with their element, but there is no law that keeps them there and many faeries find mates of another element. For the most part faeries celebrate, respect, and appreciate each other’s differences. Although they sometimes become impatient when dealing with each other, they are happy to allow other elemental faeries to do the tasks they aren’t interested in, which keeps everything in balance. (see also Ethereal Faeries / Ancient Ones)

Eternal Dragon (Tzajeek)
When the Elders work spells, they call forth the power of the Eternal Dragon, Tzajeek, a sea serpent with the ability to absorb elements.  Instead of a fire-breather you might say it’s a fire-eater . . . and an earth, water, and air eater.  It is Faweh’s true Keeper of the Elements and the only one of its kind. Its age and origin are unknown.

Before a High Priest or Priestess takes position, he or she must journey, alone, to the Sea of Tzajeek to receive private wisdom from the Eternal Dragon. When the faeries lived in the Valley of Noe, Tzajeek would appear in Lake Indago to counsel with the High Sage once every season cycle. But when Faweh’s elements were disturbed during the Great World Cry, and the lake destroyed, Tzajeek became a traveller of the open seas.

Most faeries in White Forest only know Tzajeek as a mythical creature from ancient times.

Ethereal Faeries (see Ancient Ones)

the Eyes
Gola, a gifted Drutan, developed a special breed of eyes with wings that can see for her.  Drutans are not known for their eyesight and as they grow older, their own eyes sink further and further into their barky skin until they disappear completely. Gola’s Eyes allow her to continue to see in her old age. She also has a shallow pool in the centre of the floor of her home that allows others to see what her Eyes see.

Faweh
The planet is called many things by many beings, but the White Forest faeries simply refer to the outer world beyond the White Forest as Faweh, which literally translates to “house of elements.”

feather paints
Feather paints are used on the decorative feathers of festival costumes. The thin and delicate paint is specially made to coat feathers. It dries very fast, so one can dip the feathers in multiple colours. Fire faeries are expert feather paint makers and are extremely competitive when it comes to making the best paint. The colours are seemingly endless and the most popular are the sparkled and metallic versions.

Festival of Elements
Faeries love festivals. They love singing and dancing and eating and games. The Festival of Elements is the most important festival in the White Forest due to the rotating the Hourglass of Protection. The Ethereals designed the White Forest so that it would be protected against incident or intruder by the magic of the Hourglass, which contains sands empowered by Blue Spell. As a preventative measure, however, the sands’ Blue Spell power runs out every season cycle to prevent any possible evil-minded being or intruder from having access to too much power. (see also Blue Spell and Hourglass of Protection)

flutterscarves
Scarves created primarily for dance and entertainment. They are so light and airy they can be directed by even the slightest breeze. They jump about in the air if a faerie so much as waves her hand past them.

Foraglenn
Beyond the White Forest, the elemental faeries have mapped very little. They have a general idea of the continent upon which they live and the four smaller continents beyond. They refer to their continent, the largest, as Foraglenn, and the other continents (in order of size):  Pariglenn, Araglenn, Carraiglenn, and Storlglenn. Each continent has its own distinct geography, history, flora, fauna, myths, and magic. There are no other known faerie realms on the other continents, although there are rumours and mythic tales of renegade faeries who wander these lands.

frogs (giant)
In addition to a variety of regular-sized frogs, there are giant frogs on the continents of Foraglenn, Pariglenn, and Storlglenn, but they are fairly harmless. They are also not the smartest hopping beasts in the forest. They do eat small flying beasts, but faeries are generally not on their menu. Hrathgar Evil’s frogs were cast with a spell to be especially aggressive.

frommafin
A bubbly refreshment served iced or hot. Usually reserved for festive occasions as it takes a long time to prepare. Made with tingermint and pipberries.

globelight
A faerie’s flashlight. Not difficult to make, but tricky to make well. If one has a good mould and can read a cookbook, one can make a globelight. However, it takes a skilled faerie to make one that stays charged for any length of time. Globelights are round, fit in the palm of one’s hand, and give off light from any part that is rubbed. Use a thumb to make a spotlight, swipe the whole thing and hang it for a night dance.

glow worms
Glow worms are the offspring of carnivorous caterpillars. When young, they feed on the flesh of beasts cocooned by the caterpillars. They lose their glow after eight to ten suns, then enter an extraordinary growth spurt, after which they are able to make cocoons of their own. They are quite vulnerable in the between time, however, so are kept safely hidden.

goldenfew
A very traditional festival stew made from fermented gundlebeans. Sort of like lentil soup for faeries, but more tangy. It warms one up inside when eaten. It is not uncommon for various forest creatures to gather around the bases of village trees during festival preparation, hoping for an inferior batch to be discarded. Buzzing beasts are particularly fond of goldenfew as it makes them tipsy.

Great Moon
The larger and bluer of the two moons of Faweh. It travels across the sky more slowly than the smaller moon. Sometimes referred to as the Blue Moon.

Great World Cry
A pivotal moment in Faweh’s history, when the energies that kept the planet peaceful and balanced collapsed. This happened when the World Sages misused the power of Blue Spell and the High Sage (one of the Ancient Ones) was killed. They threw his body into Lake Indago, a sacred lake that was the source of all the elements. The lake dried up and out sprung The River That Runs Backwards, a symbol of the chaos of energetic forces now inhabiting the planet.

green zynthias
A crystal with hypnotic properties, very common inside the caves beneath Dead Mountain. Also found in caves in many parts of the continent of Araglenn (one of plenty of reasons not to visit).

grovens
A furry purple toad-like creature with very large eyes and fat lips. They are slow and not very bright. Sometimes faerie children keep them as pets, but they aren’t very exciting. They aren’t sad, but their expressions might lead one to believe they are. Playing with them is harmless, but it’s best not to follow them home, as they live in a slimy bog filled with stench-mould, where they gather to mate, give birth, and raise their young. They spend the rest of their time wandering around the forest, eating creepy-crawly beasts and sleeping in damp places. They have no sense of smell and poor eyesight, but their hearing is pretty good.

gundlebeans
A hearty, extremely versatile faerie staple.  “Eat your gundlebeans” is probably the most common phrase out of a mother faerie’s mouth at the dinner table. Plump, meaty brown beans that grow in great clumps on vines all over the White Forest. On can eat them straight off the vine or cooked in a variety of dishes such as pie or stew.

gwenefire
Used for love potions, hypnotic potions, dream potions, and seduction potions.  Long lavender and pink flowers with lashes. Very fragrant. Very potent.

the Hive
The Hive is what the White Forest faeries fondly call the Elders’ enclave underground in the Centre Realm. It consists of spell chambers, living quarters for Elders and Apprentices, libraries, storage for all sorts of magical items, and access to many of the underground passageways of the forest.

Hourglass of Protection
An enormous hourglass located in the Centre Realm of the White Forest shaped from the branches of two immense uul trees and inlaid with sacred transparent crystal that only the Ethereals know how to form. Its protective magic (see Blue Spell) keeps the forest safe from the outside world. Once every season cycle, during the Festival of Elements, the hourglass is turned, the elemental sands are rebalanced during a sacred ritual, and the protective shield is renewed. Only the acting High Priest or Priestess has the knowledge to rotate the Hourglass, and can only do so with the assistance of at least two White Forest Elders.

keronium glass
A very delicate hand-blown instrument used for measuring ingredients for potions and spells.  Each glass must be blown to perfection and have the right amount of element. The sizes from smallest to largest are: yellow, orange, red, turquoise, and purple. There are 20 different kinds of keronium glassware (i.e. earth orange, fire orange, water orange, etc)

Lake Indago
Many, many seasons ago there were several sophisticated civilizations on Faweh. There was also a very large faerie population, centred in the Valley of Noe, in the southern region of Foraglenn.  The valley housed a great quantity of faerie villages, which are now in ruins, many completely vanished forever. These villages peppered the shores of the enormous Lake Indago, the former source of all elements, which now births The River that Runs Backwards into this world.

licotia nectar
Licotia nectar is really only used to make nasty tasting potions go down better. It comes from a deep purple flower that grows in the tops of the trees only in the White Forest. It’s challenging to gather not only due to the height at which it grows, but because the nectar bulbs are slippery and difficult to remove. Luckily, it only takes a few drops to flavour a potion as it is very strong and no faerie would ever drink it without diluting it first. Also used in a soothing faerie treat called “triple lyllium suclaid.”

Lola Moon
The smaller, oranger of Faweh’s two moons. Lola means “small one” or “little one.” Sometimes older sisters call their little sisters “lola” or parents use it as a term of endearment. Also referred to as Sister Moon, especially in faerie lullabies.

lyllium
Non-descript, leafy plant with delicate white flowers. Inside each flower is a small nectar pouch.  Lyllium is used for its restorative properties. It isn’t capable of bringing a full-sized beast back to life, but it could cheer it up if it were unhappy. The nectar must be drained and needs to be prepared for use in potions. Eating the flower alone has very little effect. The flowers are quite fragrant when they first bloom and as they lose their scent, the nectar becomes more potent.

Minq
Many Drutans have animal “familiars” and Minq is Gola’s. When a forest beast accidentally devours a piece of a Drutan’s rooted parent, mistaking them for a tree, destiny draws them together and the connection is understood at once. Minq is a pale brown, hairless cross between a fox and rodent with exceptionally long and useful ears, which he uses like a spare set of front legs. He latches on to others for safety, pledging allegiance if necessary. He has never met another of his kind. Gola rescued him from a large bird when he was a young pup and he has been with her ever since, although she is not possessive and encourages his independence.

moon-beat
A way of measuring the passing of time using the traveling speed of the Great Moon. One moon-beat is approximately 15 minutes. The smaller Lola Moon travels faster than the Great Moon, so that it always appears to be chasing it, or running from it, across the sky. If a faerie is in a hurry, one might say to her, “What’s your rush, lola moon?”

moonstone
A Drutan’s most prized possession. Drutans are always born at night. When a female Drutan is ready to give birth, she passes the baby through her bark-skin to a pouch in the male. The male “plants” the baby in an open area under the moonslight and then continues on. The mother, father, and child might never see each other ever again. When the child awakens, its first tears, mingled with the two moons’ light, form moonstones, which the Drutan will use for the rest of his or her life. Each stone is unique and reveals a portion of the Drutan’s destiny. Moonstones formed under two moons are more powerful than when formed under one moon. A Drutan born under no moon light receives no moonstones and therefore perishes quickly. Moonstones are particular to their owners and have mind-altering affects on others who attempt to use them: they become separated from rational thought and suffer from a division of personalities.

munshmins
Extremely annoying, precocious, and loud-mouthed plant. Dark purple, thorny, with large-lipped bulbs. They make great burglar alarms and are also used in potions that involve making inanimate objects speak. They have an excellent genetic memory, and can often remember information overheard many seasons in the past. Although they don’t ever share information unless they feel like it, they are not known to lie.

pipberriesNamed after the small “pip” sound they make when a ripe one is poked and breaks open, spilling its delicious juice. The riper they are, the sweeter they taste. They are so tempting that when they start to get plump and red it takes a very disciplined faerie to wait for them to fully ripen.

Precipice Waterfall
The largest waterfall in the White Forest, located southwest of the Water Realm. Spring River (which begins northeast of the Earth Realm) ends at Precipice Waterfall, where the water runs over numerous rocks and crags and falls back into the earth and through a series of caverns running the length of the White Forest, leaving it lush and fertile. When the Ethereals first moved the lesser (elemental) faeries to the White Forest, several Earth Faeries charted maps of the caverns. The books are kept deep in the Hive’s library and most faeries have forgotten about them. Young faeries are not allowed into the caverns, and very few adult faeries have bothered to venture there.

pond vile
A nasty, carnivorous plant that lives at the bottom of some fresh water pools in the Dark Forest that don’t get enough moonslight. It’s easy to be fooled by the innocent looking little green feathery plants, but they can snag a beast quickly and pull it underwater with their little bulbs, which open up into barbed fingers.

River That Runs Backwards (See Great World Cry)

rock dragons
Leftover beasts from an ancient time. Usually pretty lazy unless provoked, and being woken up from one of their numerous naps will provoke them. They only live in the vicinity of the castle at Dead Mountain (previously Dragon Mountain, since that’s where the rock dragons lived). The ancient Sages had conjured them up to keep curious beasts away from the castle. There are about a dozen of them left. They do not procreate.

sand petals
Another measuring tool, like keronium glass. Sand petals are just that, petals made from crystallized sand. They aren’t real petals from plants, it’s simply a shape faeries are fond of that makes for a good spoon-like tool. They come in ½, full, and double sizes.

season cycle
There are three seasons: Grow Months, Green Months, Grey Months. Generally things are planted in the Grow Months, inventions are revealed, new recipes tried, new songs and dances shared. During the Green Months, there is a lot of activity and each village nest and elemental realm hosts festivals and community events. The Grey Months are a time of learning, studying, harvesting, and developing new feats, inventions, recipes, songs, and other projects. Instruments are built for songmaking in the Grey Months. The Elders work on their spells. It is a more serious time . . . although most faeries don’t stay serious for long.

shadowfly
Shadowflies are quiet flying beasts that perform patterned dances in the sunlight in order to communicate. Lots of faerie children daydream while watching them as they are quite mesmerizing. If a faerie studies the shadows long enough, they can figure out what the shadowflies are saying. The messages are usually reports about the weather or where certain flowers are in bloom.

sharmock roots
A common ingredient in a variety of faerie stews, herbal medicines and spells. They are extremely versatile and pleasant enough tasting on their own (raw or cooked). The roots are bright orange and round, but they are difficult to spot on the forest floor because the top of the root looks like a common moss. However, they usually grow in large clumps, like crabgrass, so when a faerie finds one, she just pulls and she’s in business. They grow well in the White Forest due to its particular balance of water and light. They are much less common in the Dark Forest.

The Shift
A moat of earth that stretches around the perimeter of the White Forest, keeping it separated and safe from the rest of the world. Through the middle of The Shift is a force-field that no one but White Forest residents may cross. Anyone who does not belong in the White Forest must be escorted across by a Perimeter Guard.

spell-seed:
Another specialty of Gola the Drutan. Used for transporting potions or magical items. It is large, hard, wrinkled, and black and when closed it is vacuum-sealed and nearly impossible to penetrate. It is easily opened, however, by spinning it three times in the same direction the sun and moons travel, then balancing it on end and releasing three drops of water on it. It is odourless

Spring River
Spring River is quite unique as it begins and ends in the White Forest. It bubbles from the ground in the Earth Faerie Realm, where is runs slow and wide. It narrows as it heads south west through the Water Faerie Realm, where it ends at Precipice Falls and is swallowed back into the earth through an endless series of underground caverns. This intricate web of catacombs distributes the water throughout the forest, making it extremely fertile land.

sprites
Sprites have been peripheral companions to the faeries for thousands of seasons. They were also brought to the White Forest by the Ancient Ones after the Great World Cry. They are much smaller, less communal, are not bound by an element, and have no destiny markings on their wings. They have a variety of skin and hair tones, but a uniform body type. There is no such thing as a chubby sprite. They are temperamental and prone to play tricks on the elemental faeries because they consider themselves to be superior beings. They live in the uul trees surrounding the Centre Realm, but mostly keep out of site. There is always one designated as the Centre Realm Sprite and he or she is a liaison to the White Forest Elders.

Star Teller
Star Tellers can tell what time of year it is by looking at the night sky. They keep track of the names of stars and create stories about them. They are often called to parties to tell Star Tales, which they do with great enthusiasm. The names of the stars and their stories tend to change, because not many Star Tellers bother to read old star charts. They prefer to make up their own, although there are a few favourite stories that have been passed down for several generations.

stench-mould
Not a fun thing for a faerie to get into. It’s a slimy mould that smells like rotting eggs and is very difficult to get off. The only beasts it doesn’t bother are grovens. It glides right off their slick fur. Grovens also lack a sense of smell.

thunder-bug
Thunder-bugs cling to branches and shake their back ends to make rhythmic, percussive sounds. They each have their own rhythm, so a swarm of them can be quite dizzying. Faerie children like to catch them when they are drunk on discarded goldenfew or lazy on lylliam nector and put them in jars.

tingermint
A dusty-lavender flower that has a nectar used for flavouring. The nectar is earthy and sweet, with a tiny spicy zing when it hits the tongue.

uul tree
An ancient tree that oozes a light flavourless sap used for making spreadable tinctures or pastes. A very sturdy tree due to its thick trunk and twisting branches, which grow towards and into other uul trees creating canopies for young faeries to play in. Uul trees have been known to aid other trees by supporting them if they are in danger of falling or by oozing sap over injured bark. The Centre Realm is surrounded by uul trees and the Great Hourglass of Protection is hung from the interlocking branches of the two largest ones.

water gardeners
Water gardeners are water faeries who primarily work and live in the Earth Realm. They collaborate with the Earth Faerie gardeners to create marsh farms for plants that thrive in a wet environment. Earth Faeries tend to be good with plants and Water Faerie Gardeners are good at empathing (faerie sensing) the needs of water flora. Earth Faeries are also talented reed boat builders, which are used to tend the marsh farm crops.

weather spell
Faeries can’t control the weather, but water faeries are quite in tune with it and can train themselves to empath (sense) clouds. Not only can they tell if it’s going to rain, but if they are really good they can tell what kind of rain, how hard, or how big the drops will be. They can also train themselves to direct the wind. Weather spells can be used to encourage impending rain to come faster, slower, harder, softer, or even change the colour of the drops (a favourite weather spell activity).

whisper light
The seed of the whisper grass, carried off by the breeze. The “whisps” glow yellow, which indicates they are ready to plant themselves. If the light is extinguished before it manages to plant itself in the ground the seed loses its fertility. Not only does a whisper light emit light, it also emits sound. The sounds are whispers, hence the name. Although it doesn’t actually say anything that makes sense, it can drive one crazy trying to figure out it is saying, because it sounds like something. In addition, what one hears them whispering is entirely a reflection of what’s going on in one’s own mind.

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  1. Pingback: Weekly Workout: Three Ring Circus Part One – WANT | writing to support my teaching habit

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